• Worth Doing Poorly; How I Failed To Run An Event (And What I Learned)

    30 min reading time; ~6300 words Anything worth doing is worth doing poorly… because doing it poorly is better than not doing it. — redheadhatchet This quote is one I read on Tumblr a few years ago, immediately printed out, and taped to my wall (imperfectly of course, as you can see from the image […]

  • An App From Scratch: Part 6 – Creating DB Tables (US1-C1)

    9 minute reading time; ~1780 words Greetings! Now that we’ve done our planning, we’re at the part where the rubber meets the road. In this post (and the next few), we’re going to implement the actual cards that we’ve put together. Along with walking through how to execute the card, we’re also going to cover […]

  • An App From Scratch: Part 5 – Development Planning

    17 minute reading time; ~3200 words Greetings! So far in this series, we’ve taken our project from a single idea all the way to a design of the system needed to support it. Here, we’ll take that system design and plan out the work needed to breathe life into it. Development planning is all about […]

  • An App From Scratch: Part 4 – System Design

    10 minute reading time; ~1840 words Greetings! By the time we got to the end of our last post, we had: Today, we’re going to transition into technical work and start developing our system design. This work will lay the foundation for understanding how everything fits together and translates into an actual app. If you […]

  • An App From Scratch: Part 3 – Workflows

    8 minute reading time; ~1460 words Hello there! Today’s post is taking our requirements and starting to talk about workflows. If you haven’t read the previous posts, I’d suggest you start at An App From Scratch: Part 1 – What To Build. You can also find all the related documents and code here: Building Tailgunner. […]

  • An App From Scratch: Part 2 – Wireframing Requirements

    7 minute reading time; ~1325 words Welcome back! Today, we’re going to talk about wireframing from our requirements and stories, and exploring how talking through a wireframe helps us refine our specifications. Between the last post and this one, I’ve taken the requirements and user stories that we wrote about, and cleaned them up into […]